Name

texture()

Description

Sets a texture to be applied to vertex points. The texture() function must be called between beginShape() and endShape() and before any calls to vertex(). This function only works with the P2D and P3D renderers.

When textures are in use, the fill color is ignored. Instead, use tint() to specify the color of the texture as it is applied to the shape.

Examples

  • size(400, 400, P3D);
    noStroke();
    PImage img = loadImage("shells.jpg");
    textureMode(NORMAL); 
    beginShape();
    texture(img);
    vertex(40, 80, 0, 0);
    vertex(320, 20, 1, 0);
    vertex(380, 360, 1, 1);
    vertex(160, 380, 0, 1);
    endShape();
    Image output for example 1

Syntax

  • texture(image)

Parameters

  • image(PImage)reference to a PImage object

Return

  • void