Reference+
Name
resetShader()
Description
Restores the default shaders. Code that runs after resetShader() will not be affected by previously defined shaders.
Examples
PShader edges; PImage img; void setup() { size(640, 360, P2D); img = loadImage("leaves.jpg"); edges = loadShader("edges.glsl"); } void draw() { shader(edges); image(img, 0, 0); resetShader(); image(img, width/2, 0); }
Syntax
resetShader()
resetShader(kind)
Parameters
kind
(int)
type of shader, either POINTS, LINES, or TRIANGLES
Return
void
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