Name
fullScreen()
Description
This function is new for Processing 3.0. It opens a sketch using the full
size of the computer's display. This function must be the first line in
setup(). The size() and fullScreen() functions cannot
both be used in the same program, just choose one.
When fullScreen() is used without a parameter, it draws the sketch
to the screen currently selected inside the Preferences window. When it is
used with a single parameter, this number defines the screen to display to
program on (e.g. 1, 2, 3...). When used with two parameters, the first
defines the renderer to use (e.g. P2D) and the second defines the screen.
The SPAN parameter can be used in place of a screen number to draw
the sketch as a full-screen window across all the attached displays if
there are more than one.
Prior to Processing 3.0, a full-screen program was defined with
size(displayWidth, displayHeight).
Examples
// Run the code at the full dimensions of the screen currently // selected inside the Preferences window int x = 0; void setup() { fullScreen(); background(0); noStroke(); fill(102); } void draw() { rect(x, height*0.2, 1, height*0.6); x = x + 2; }
// Run full screen using the P2D renderer on screen 2 int x = 0; void setup() { fullScreen(P2D, 2); background(0); noStroke(); fill(102); } void draw() { rect(x, height*0.2, 1, height*0.6); x = x + 2; }
// If more than one screen is attached to the computer, run the // code at the full dimensions on the screen defined by the // parameter to fullScreen() int x = 0; void setup() { fullScreen(2); background(0); noStroke(); fill(102); } void draw() { rect(x, height*0.2, 1, height*0.6); x = x + 2; }
// If more than one screen is attached to the computer, run the // code at the full dimensions across all of the attached screens int x = 0; void setup() { fullScreen(P2D, SPAN); background(0); noStroke(); fill(102); } void draw() { rect(x, height*0.2, 1, height*0.6); x = x + 2; }
Syntax
fullScreen()
fullScreen(display)
fullScreen(renderer)
fullScreen(renderer, display)
Parameters
renderer
(String)
the renderer to use, e.g. P2D, P3D, JAVA2D (default)display
(int)
the screen to run the sketch on (1, 2, 3, etc. or on multiple screens using SPAN)
Return
void
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.