Name
draw()
Description
Called directly after setup(), the draw() function continuously
executes the lines of code contained inside its block until the program is
stopped or noLoop() is called. draw() is called automatically
and should never be called explicitly. All Processing programs update the
screen at the end of draw(), never earlier.
To stop the code inside of draw() from running continuously, use
noLoop(), redraw() and loop(). If noLoop() is
used to stop the code in draw() from running, then redraw()
will cause the code inside draw() to run a single time, and
loop() will cause the code inside draw() to resume running
continuously.
The number of times draw() executes in each second may be controlled
with the frameRate() function.
It is common to call background() near the beginning of the
draw() loop to clear the contents of the window, as shown in the first
example above. Since pixels drawn to the window are cumulative, omitting
background() may result in unintended results.
There can only be one draw() function for each sketch, and draw()
must exist if you want the code to run continuously, or to process events such
as mousePressed(). Sometimes, you might have an empty call to
draw() in your program, as shown in the second example above.
Examples
float yPos = 0.0; void setup() { // setup() runs once size(200, 200); frameRate(30); } void draw() { // draw() loops forever, until stopped background(204); yPos = yPos - 1.0; if (yPos < 0) { yPos = height; } line(0, yPos, width, yPos); }
void setup() { size(200, 200); } // Although empty here, draw() is needed so // the sketch can process user input events // (mouse presses in this case). void draw() { } void mousePressed() { line(mouseX, 10, mouseX, 90); }
Syntax
draw()
Return
void
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